
- fixed health bar being not touched by the ReShade.- fixed some light sources having underpowered light output.- fixed some colors having an incorrect color like minimap enemies.- fixed neon blue being too bright in color.- fixed purple being bright purple instead of dark purple.- fixed green color appearing more bright green than a dark green.- fixed shield bar having too much whiteness on it.- slightly improved the light on guns to produce less blocky texture.- fixed red text having no color variations (this is a very small attention to detail that bothered me a ton).- fixed bright areas overlapping the inventory UI.- slightly improved tundra express snow.- reduced the white noise produced in the atmosphere and from every light source.- reduced greatly the direct light on everything.- Fixed dark light flickering fully due to one shader not working properly no matter of the adjustment.(For example eridium blight will feel more purply in ambience, especially near eridium.) Which also means improvements to light mapping has also been made. -The lighting is more consistent in one tone than a lot different ones.-Various bright areas are less bright, including Tundra Express snow area.- included a tiny bloom adaption when looking at bright spots.-Made the menu UI more orangy to fit more to the glow around it.However the map produces also a lot less bloom.) - Corrected overall bloom (The guns produce somewhat less stronger bloom.- Added very subtle and basic vignette to simulate the effect that is included in the DOF (Should let the brighter tone be less overpowering with it).

But at the same time not in as much white noise as it used to be.

However they have been adjusted all accordingly to not be over the top and such.
